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Main Aimbot Tab Parameters

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Core

UI Name Config Key Type Range/Options Default Description Notes
Enable Aimbot enableaim bool true / false true Master switch for Main Aimbot. Disabling stops main aiming logic.
Enable Anti-Smoke anti_smoke_enabled bool true / false false Enables smoke-aware filtering for Main Aimbot targeting. Runtime filtering is applied independently from Secondary Aimbot anti-smoke.
Mode mode enum (string) Normal, Silent, NCAF, WindMouse, Bezier, PID Normal Selects Main Aimbot movement mode. UI label for PID is PID Controller ( RISK ).

Shared Parameters

UI Name Config Key Type Range/Options Default Description Notes
X-Offset aim_offsetX float -100 to 100 0 Horizontal offset applied to target point. Useful for weapon/model alignment.
Y-Offset aim_offsetY float -100 to 100 0 Vertical offset applied to target point. Useful for head/body compensation tuning.
Target aim_type enum (string) head, body, nearest head Chooses target selection point. Affects final aim point before movement.
Keybind selected_mouse_button int or string Mouse button (0..4) or keyboard token 1 Activation bind for Main Aimbot. Set with click-to-bind. Input is captured through current Input API state (not a fixed Win32 listener).
Type aimbot_activation_type enum (string) hold_enable, hold_disable, toggle, use_enable hold_enable Defines how keybind controls aimbot activation. UI labels: Hold to Enable/Disable, Toggle, Press to Enable.

FOV and ADS

UI Name Config Key Type Range/Options Default Description Notes
FOV Size fovsize float 1 to 1000 100 Base Main Aimbot FOV radius. Always active when Main Aimbot is enabled.
Enable ADS FOV ads_fov_enabled bool true / false false Enables ADS-specific FOV override. ADS controls are placed in the FOV section.
ADS FOV Size ads_fovsize float 1 to 1000 100 FOV radius used while ADS key is pressed. Slider appears when ADS FOV is enabled.
ADS Keybind ads_key string Mouse button name or keyboard token Right Mouse Button Bind used to switch from base FOV to ADS FOV. Set with click-to-bind using current Input API state.

Mode Docs

Goal Main Aimbot (Main Aimbot) Secondary (Sec Aimbot)
Primary fighting behavior More direct and faster mode More conservative fallback mode
Typical target strategy head or nearest based on game style body or slightly larger FOV for stability
Keybind design Main engagement key (often RMB) Separate key to avoid overlap
Smoothing/speed style Responsiveness first Stability first

Activation Type Behavior

Activation Type Behavior Practical Use
hold_enable Active only while key is held Most predictable for manual control
hold_disable Active by default, disabled while key is held Useful for temporary disengage windows
toggle Press once to enable, press again to disable Good for long tracking phases
use_enable Uses enable-style press behavior from UI implementation Keep keybind conflicts minimal when using this mode

Conflict Avoidance Checklist

  1. Do not assign the same keybind to main and secondary unless intentionally testing override behavior.
  2. Keep one mode as "aggressive" and the other as "stable" to avoid duplicated movement intent.
  3. When both are enabled, verify fovsize and fovsize_sec are not unintentionally identical in crowded scenes.
  4. After changing in_game_sens, retune offsets and speeds before changing advanced mode parameters.
  5. Re-test with anti-smoke on/off separately because filtering can change target continuity.