Main Aimbot Tab Parameters
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Core
| UI Name | Config Key | Type | Range/Options | Default | Description | Notes |
|---|---|---|---|---|---|---|
| Enable Aimbot | enableaim |
bool | true / false |
true |
Master switch for Main Aimbot. | Disabling stops main aiming logic. |
| Enable Anti-Smoke | anti_smoke_enabled |
bool | true / false |
false |
Enables smoke-aware filtering for Main Aimbot targeting. | Runtime filtering is applied independently from Secondary Aimbot anti-smoke. |
| Mode | mode |
enum (string) | Normal, Silent, NCAF, WindMouse, Bezier, PID |
Normal |
Selects Main Aimbot movement mode. | UI label for PID is PID Controller ( RISK ). |
Shared Parameters
| UI Name | Config Key | Type | Range/Options | Default | Description | Notes |
|---|---|---|---|---|---|---|
| X-Offset | aim_offsetX |
float | -100 to 100 |
0 |
Horizontal offset applied to target point. | Useful for weapon/model alignment. |
| Y-Offset | aim_offsetY |
float | -100 to 100 |
0 |
Vertical offset applied to target point. | Useful for head/body compensation tuning. |
| Target | aim_type |
enum (string) | head, body, nearest |
head |
Chooses target selection point. | Affects final aim point before movement. |
| Keybind | selected_mouse_button |
int or string | Mouse button (0..4) or keyboard token |
1 |
Activation bind for Main Aimbot. | Set with click-to-bind. Input is captured through current Input API state (not a fixed Win32 listener). |
| Type | aimbot_activation_type |
enum (string) | hold_enable, hold_disable, toggle, use_enable |
hold_enable |
Defines how keybind controls aimbot activation. | UI labels: Hold to Enable/Disable, Toggle, Press to Enable. |
FOV and ADS
| UI Name | Config Key | Type | Range/Options | Default | Description | Notes |
|---|---|---|---|---|---|---|
| FOV Size | fovsize |
float | 1 to 1000 |
100 |
Base Main Aimbot FOV radius. | Always active when Main Aimbot is enabled. |
| Enable ADS FOV | ads_fov_enabled |
bool | true / false |
false |
Enables ADS-specific FOV override. | ADS controls are placed in the FOV section. |
| ADS FOV Size | ads_fovsize |
float | 1 to 1000 |
100 |
FOV radius used while ADS key is pressed. | Slider appears when ADS FOV is enabled. |
| ADS Keybind | ads_key |
string | Mouse button name or keyboard token | Right Mouse Button |
Bind used to switch from base FOV to ADS FOV. | Set with click-to-bind using current Input API state. |
Mode Docs
Main and Secondary Role Split (Recommended)
| Goal | Main Aimbot (Main Aimbot) |
Secondary (Sec Aimbot) |
|---|---|---|
| Primary fighting behavior | More direct and faster mode | More conservative fallback mode |
| Typical target strategy | head or nearest based on game style |
body or slightly larger FOV for stability |
| Keybind design | Main engagement key (often RMB) | Separate key to avoid overlap |
| Smoothing/speed style | Responsiveness first | Stability first |
Activation Type Behavior
| Activation Type | Behavior | Practical Use |
|---|---|---|
hold_enable |
Active only while key is held | Most predictable for manual control |
hold_disable |
Active by default, disabled while key is held | Useful for temporary disengage windows |
toggle |
Press once to enable, press again to disable | Good for long tracking phases |
use_enable |
Uses enable-style press behavior from UI implementation | Keep keybind conflicts minimal when using this mode |
Conflict Avoidance Checklist
- Do not assign the same keybind to main and secondary unless intentionally testing override behavior.
- Keep one mode as "aggressive" and the other as "stable" to avoid duplicated movement intent.
- When both are enabled, verify
fovsizeandfovsize_secare not unintentionally identical in crowded scenes. - After changing
in_game_sens, retune offsets and speeds before changing advanced mode parameters. - Re-test with anti-smoke on/off separately because filtering can change target continuity.