Aimbot Mode: Silent
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Main Aimbot
| UI Name |
Config Key |
Type |
Range/Options |
Default |
Description |
Notes |
| Distance (Multiplier) |
silent_distance |
float |
0.1 to 10.0 |
1.0 |
Scales silent movement distance toward target. |
Higher multiplier can increase correction amount. |
| Delay (ms) |
silent_delay |
float |
0.001 to 300.0 ms |
100.0 |
Delay before silent action executes. |
Stored in milliseconds in current config value. |
| Move Delay (ms) |
silent_move_delay |
float |
0.001 to 300.0 ms |
500.0 |
Delay before move-to-target phase. |
Larger values slow silent sequence response. |
| Return Delay (ms) |
silent_return_delay |
float |
0.001 to 300.0 ms |
500.0 |
Delay before return phase after silent move. |
Tune with move delay for sequence timing. |
| FOV Size |
fovsize |
float |
1 to 1000 |
100 |
Main FOV used in Silent mode. |
Shared key with other main modes. |
Sec Aimbot
| UI Name |
Config Key |
Type |
Range/Options |
Default |
Description |
Notes |
| X-Speed |
normal_x_speed_sec |
float |
0.1 to 2000 |
2 |
Secondary Silent uses this X speed key in current UI. |
No separate silent_*_sec keys exposed in tab UI. |
| Y-Speed |
normal_y_speed_sec |
float |
0.1 to 2000 |
2 |
Secondary Silent uses this Y speed key in current UI. |
No separate silent_*_sec keys exposed in tab UI. |
| FOV Size |
fovsize_sec |
float |
1 to 1000 |
150 |
Secondary Silent uses this FOV key in current UI. |
Independent from main fovsize. |
Practical tuning tips
- Set
fovsize first; too large a FOV makes silent activation less predictable in crowded scenes.
- Tune timing in this order:
silent_delay -> silent_move_delay -> silent_return_delay.
- If action triggers too late, reduce
silent_delay first; if movement feels sluggish, then reduce silent_move_delay.
- If return phase feels unnatural, adjust
silent_return_delay separately instead of changing all delays together.
- Keep
silent_distance near 1.0 initially; increase slowly only when correction is consistently too short.
- For Secondary Silent, tune
normal_x_speed_sec, normal_y_speed_sec, and fovsize_sec conservatively since no dedicated silent_*_sec UI keys are exposed.
- Validate with multiple target distances (near, mid, far) because silent timing that works at close range may fail at longer range.