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Aimbot Mode: Normal

Back: Aimbot | Sec Aimbot

Main Aimbot

UI Name Config Key Type Range/Options Default Description Notes
X-Speed normal_x_speed float 0.1 to 2000 3 Main horizontal tracking speed. Higher values react faster.
Y-Speed normal_y_speed float 0.1 to 2000 3 Main vertical tracking speed. Balance with X-Speed for stable tracking.
Smoothing normalsmooth float 1 to 30 30 Main movement smoothing intensity. Higher values generally feel steadier/slower.
FOV Size fovsize float 1 to 1000 100 Main aiming field-of-view size. Controls candidate area size.
FOV Smooth normalsmoothfov float 1 to 30 30 Main FOV transition smoothing. Helps reduce abrupt FOV edge behavior.

Sec Aimbot

UI Name Config Key Type Range/Options Default Description Notes
X-Speed normal_x_speed_sec float 0.1 to 2000 2 Secondary horizontal tracking speed. Independent from main speed.
Y-Speed normal_y_speed_sec float 0.1 to 2000 2 Secondary vertical tracking speed. Independent from main speed.
Smoothing normalsmooth_sec float 1 to 30 20 Secondary movement smoothing intensity. Independent from main smoothing.
FOV Size fovsize_sec float 1 to 1000 150 Secondary aiming field-of-view size. Independent from main FOV.
FOV Smooth normalsmoothfov_sec float 1 to 30 20 Secondary FOV transition smoothing. Independent from main FOV smooth.

Practical tuning tips

  1. Start from defaults, then test in a controlled scenario for at least 2-3 minutes before changing any value.
  2. Tune normal_x_speed first using only horizontal target movement, then tune normal_y_speed for vertical corrections.
  3. If tracking overshoots, reduce speed by small steps (0.2 to 0.5) before increasing smoothing.
  4. Use normalsmooth to remove micro-jitter; if aiming becomes too slow, decrease smoothing and slightly raise speed.
  5. Increase fovsize only when target reacquisition is too slow; keep it smaller if unwanted targets are frequently selected.
  6. Keep secondary values (*_sec) slightly slower and smoother than main values when Sec Aimbot is intended as fallback.
  7. Re-check after sensitivity changes in game: in_game_sens changes usually require re-tuning speed and smoothing.